Break the Bounds

Break the Bounds is a 3D puzzle-platformer developed by a 5-person team under DigiPen Institute of Technology from Sep 2023 – Apr 2024

  • Designed core system mechanics, interactions & 7 expansive levels
  • Served as Project Lead for a 5-person team on a Unity game, directing other team members in design directives & assuring everyone had input on the game’s direction

Break the Bounds’ Trailer

Overview

Break the Bounds started out as a simple concept: a puzzle platformer where the player has to clip out of bounds to win. Over time, this concept evolved to have a “narrator” character actively working against the player, with them “patching in” things to prevent the player from clipping out of bounds.

Game Design Doc

This was the first thing I did for the project, since it outlines all of our major decisions.

  • Created, referenced, & modified GDD based on game development progress
  • Detailed design goals & priority implementation, as well as ideal game feel & aesthetic using existing sources

Break the Bounds’ fourth level

Levels

Although not my greatest strength, I felt I was still able to deliver a quality set of levels for us to use our mechanics.

  • Created 7 expansive levels with 3 themes, each being a direct continuation of the other based on player actions
  • Introduced a “narrator” character to sync level & narrative progression in-game, as well as to provide hints for puzzles