UX is Fine!

UX is Fine! is a partnership company that assists with the development of UI & UX in games being created by other companies. I worked as a contractor for UXIF’s implementation crew from Jul ’24 – Dec ’24, and it was a great time; I was able to meet some nice people and do some challenging and fulfilling work.

Because I’m under an NDA, I can’t talk explicity about the projects I worked on with them; however, I can give general information about what I worked on for each project. However, I can say these projects were for AA and AAA studios, so the quality of my work reflects the higher standards presented by these client companies, as well as the work flow required for actual production like source control via Perforce and Gitlab.

Thanks, this person (you know who you are)

Project 1 – Jul ’24 – Oct ’24

The first project I worked under UXIF for was a refactor of an existing game within Unreal. I was in charge of implementation on the new main menu & its associated submenus. I was working mostly alone on these assets, so I was able to get a good handle on task delegation & source control with AA and AAA studios. Overall, I’m very happy with my work; I feel like I did a good job of making it look outwardly good, as well as making everything super usable on the inside. I’m also glad I got along with the team I was working with for this project; they’re all super nice, and they get stuff done!

Project 2 – Oct ’24 – Dec ’24

The second and final project I worked on was a UI-based mobile game in Unity for a high-profile client. Unlike Project 1, there were other members of the implementation crew working with me on this one, so I got to learn more Unity features as I go, as well as more advanced code styling and tactics to best deal with source control. I was generally focused on iteration of the main gameplay scene, so that meant modifying a lot of existing prefabs and making some new ones both for reuse, and so individual components can be worked on within source control without modifying the base prefab. Additionally, I was the team’s go-to for bugs and refactors pertaining to the main gameplay areas.

Unfortunately, this project was cancelled (not by quality, the client just decided to can all of their mobile games), so it’s very unlikely that anything for it I made will see the light of day. Unfortunate, but a harsh commonality in the gaming landcape.

I’m just that good